Norcon and imaginary cities

Written by Einar Sneve Martinussen on February 9, 2012

This weekend I’ll be participating in Norcon at Chateau Neuf in Oslo (10-12 Feb). Norcon is a fantasy and sci-fi convention, and this year the program includes the mandatory zombies, dragons, steampunk and space-travel, as well as urban zoology, biomechanics, particle physics, dear old  Lovecraft and a bit of mythical Norse human sacrifice. Cities is one of the thematic threads  that runs through this year’s Norcon. And on Sunday I’ll be joining Ragnar Tørnquist from Funcom and the brilliant city-breeder and novelist China Miéville on a panel about imaginary cities. I’m really looking forward to this! Voy-Fhtang!

 

Sherlock and WiFi

Written by Einar Sneve Martinussen on January 18, 2012

I watched the latest episode of BBC’s excellent Sherlock last night. I really like how the modern day Sherlock makes clever use of mundane networked city life. At its best the series weaves bits of everyday technologies into scenes as hints to what Sherlock is up to. For example iPhone message-sounds going of and the blue glow on Sherlock’s pale face when he dramatically writes and reads his SMSs (that Watson crucially often don’t get to see, but that we do).What I found specifically intriguing in this episode (‘The Reichenbach Fall’) was a brief scene where Sherlock uses nearby WiFi-networks to figure out what is going on in Baker street.Using names of nearby networks from his MacBook’s WiFi scanner, Sherlock locates the group of transeuropean assassins that have moved into his neighborhood (A Russian, an Italian, an Albanian, a Czech and an Estonian). Clever Sherlock then concludes: “There is a surveillance web closing in on us right now“.I think this interestingly plays on the common experience of WiFi networks as something that pops up on your computer, but understood as something that tells you what is going on beyond your walls. Or a way of reading ‘the electromagnetic terrain of the networked city’ as William Mitchell might have described it. I also find it amusing that someone have had to set up and name five WiFi networks as props for this scene (and have had to figure out what ‘world of the internet‘ is in Albanian). When we worked on our WiFi visualisations in Oslo we also came across patters of multilingual network names. This could be indicators of diversity in inner-city neighborhoods, but most of the time we just found lots of institutions and default router names.Sherlock’s WiFi-scene could be seen as just another element in modernising the character and the context. And maybe it is, but it could also be read as an example of a popular-cultural understanding of wireless networks. If this is the case, then it represents a grounded and sensible approach to technology. Here, technology isn’t imagined as the typical futuristic science so common in current entertainment (e.g CSI), but is about ordinary consumer electronics in daily life. And crucially, Sherlock shows how spectacular this networked world already is.

The Wind Speaker

Written by Einar Sneve Martinussen on January 11, 2012

We have made a (kind of) music video for the musician Espen Sommer Eide / Phonophani. In this film Espen plays his new instrument the ‘Wind Speaker’. We helped Espen construct this peculiar instrument, and contributed with designing and woodworking. The Wind Speaker is a digital electro-acoustic  harmonica made of birch that turns blowing into computerised singing. The sound emerges from the speakers at the front of the instrument when Espen blows into the holes in the wooden mouthpiece at the back. Through the pneumatic pressure from his own lungs Espen makes the computer-chip sing with the wonderful howl of a wooden machine.We have also had the opportunity of working with Espen in the past. He provided the brilliant soundtrack to the film ‘Immaterials: Light painting WiFi’, and in 2008 we made some very tricky outdoors electronics for his installation Karusell at Henie Onstad Art Centre. And by the way, Espen’s band Alog have a new quadruple LP out on the Rune Grammofon label these days. It is all kinds of wonderful.

The Playlist Club / Svartsyn

Written by Jørn Knutsen on

Einar has made a playlist for our friends at Playlist Club. It’s called Svartsyn (black-sight) and is a collection that explores an peculiar undercurrent of darkness running through Norwegian musical history from gloomy folk music from the dark middle ages, to contemporary black metal. Best enjoyed with the company of some cold dark weather.

Godt nyttår!

Written by Einar Sneve Martinussen on January 6, 2012

We have just returned from the cold dark north. Happy new year and voy-a-hoy to all!

Ugle

Written by Einar Sneve Martinussen on December 19, 2011

As a tongue-in-cheek interpolation between traditional Scandinavian woodworking, 1970s Marimekko and Mark Weiser’s 1995 visions of ‘calm technology‘, we have created Ugle. Ugle is a wooden owl that can be controlled over the internet with an iPhone application. When you change the position of the colors on the owl on the screen, the physical owl turns it’s head to the chosen color. The Ugle is a decorative object that displays digital information form the web in physical form, and is designed specifically for domestic settings like window stills or side tables.The Ugle allows you to send messages to your home in the form of colors, and invites the household to create their own langue around what the colors could mean. Yellow could for instance mean “I’ll be home soon”, while grey might be “Work is boring today” and blue “I’ll make dinner”. Used like this Ugle could be described as a form of slow messaging with a physical, place-specific and glanceable output. The colors could also be connected to other forms of data, like ambient-interface classics such as weather-forcasts, twitter-tags, incoming email etc.The owl is made of lathed birch and is connected to the internet through its own micro-controller and network unit, which means that it doesn’t need to be connected to a computer and could be placed anywhere with power and WiFi.

The Ugle is a work-in-progress from the Hybrid project at AHO Interaction design and this is an early demonstrator. It is a conceptual product for investigating how mobile computing and data from the web can be present in everyday domestic contexts in ways that draw on the esthetics, habits and pace of the home.

The Robot Voyager

Written by Einar Sneve Martinussen on November 30, 2011

Earlier this year we made a website for re-watching NRK’s 5 day TV-marathon of Hurtigruta’s voyage from Bergen to Kirkenes:

Robot Voyager is an automated coastal-shuffler. It replays random bits of Hurtigruta’s voyage to the north, creating an endless stream of fjords, mountains, midnight sun, regional telly, freezing tourists and the occasional arctic storm.


Robot Voyager is is a coastal hat tip to James Bridle’s wonderful Robot Flâneur and inspired by Chris Heatcote’s thoughts on Ambient Tourism. It is meant to be a nice thing to put on an unused screen, and is an experiment in secondary attention and automated slow television. But most of all it is about longing for the sea. Ahoi!

Voy-a-hoy!

Written by Einar Sneve Martinussen on October 19, 2011

Hoy! We are Jørn and Einar. We have started a design-studio named Voy! We work with interaction design, products and research, and are especially fond of woodworking, electronics and decorative ornithology. We have worked together since 2006 and produced interactive products, exhibitions and films, alongside talks and research publications.We are based in Oslo, but Einar (with glasses) comes from Kirkenes in the high north, and Jørn (with log) hails from the deep woods of Mjøndalen. We have previously worked on projects such as ‘Immaterials: WiFi light painting’, ‘Immaterials: Ghost in the Field’ and ‘Skål’ as a part of the research-project Touch. Our latest project is the exhibition Geospire that is currently on at the Geology museum in Oslo.We are based at the Oslo School of Architecture and Design and we teach interaction design and work on our PhD projects. Our plan is to use Voy to collect and document our ongoing design and research work, and hopefully get the opportunity to do a few commercial projects as well.